Sometimes we get obfuscated with our animation or video game project and we reach a point where we ended up abandoning it because it does not
Sometimes we get obfuscated with our animation or video game project and we reach a point where we ended up abandoning it because it does not get ahead. What if instead of leaving it we think a little further? What if we have not chosen the proper format of our project? After all, this is about creating experiences, isn’t it? What if our project we had thought for animation really is a great video game or vice versa? This is what is happening with #Blud, which was born as an animated short film and along the way it became a video game. At Exit 73 Studios, everyone loved the characters and style of the original #Blud pitch, but the turning point came when they got together with two programmers to turn everything around and reinvent their project. Now as a video game it has generated a lot of expectations, even having reviews in prestigious journals such as EDGE and will soon be a reality thanks to thinking differently and synergies with other sectors.
Chris Burns is the Co-Owner and Animation Director of Exit 73 Studios, a small boutique studio, specializing in short form animation, with a focus on traditional animation. Chris has been in the animation industry for 16 years. In addition to having worked on animated content for Cartoon Network, Adult Swim,and MTV, Exit 73 has produced several original pilots with Nickelodeon and Disney, redesigned and animated several General Mills cereal commercials,and animated in-game cut scenes for ‘OK K.O.! Let’s Be Heroes’. Exit 73 studios, has recently decided to dedicate their time to making a fully traditionally animated video game called ‘#BLUD: A cartoony vampire hunting adventure!’
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